![]() ![]() "World design in my opinion, is giving an immersive playground to promote exploration, discovery and player-driven narrative" "The final choice boils down to what most excites all the people involved from a gameplay and location point of view, while allowing a good continuation to the Meta-storyline," says Jonathan Dumont, Assassin Creed Syndicate's world director. Is there a grand narrative that needs to be taken into account, or is it as cut and dried as simply asking, "Where haven't we been yet?" Choosing an era So, as the next installment in Ubisoft's ever-bankable series, Assassin's Creed: Syndicate, prepares to swap the chaos and upheaval of the French Revolution era for the thick smog of Victorian London, I couldn't help but wonder how the studio decides where to take players next. That's a testament to the work that goes into building the rich historical sandboxes that play host to the franchise's signature gameplay. ![]()
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